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To disarm the module, follow the first rule that applies. Pressing the wrong key will result in a strike and cause a new 3-letter word to be transmitted instead. Ignore any symbols that are not in the keypad. Use the given word to obtain the symbol pressing order. The LEDs will start transmitting a 3-letter word in Morse code*, with each LED taking the respective letter in that position of the word chosen. Press the "❖" button to start disarming the module. To disarm the module, press all symbol keys in the right order. but do not cut wires with orange coloring. but do not cut wires adjacent to wires with blue coloring. but do not cut wires with white coloring. but do not cut wires colored with a single color. and all wires adjacent to wires with orange coloring. and all wires adjacent to wires with purple coloring. First LEDĬut all wires colored with multiple colors.Ĭut all wires adjacent to wires with red coloring. If no wires need to be cut, press the "❖" button to disarm the module. Then, cut all wires that follow that rule.
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Use the LEDs on the module to build a rule using the tables below. Note: If your module's components aren’t exactly, you are looking at the wrong section of this manual!
Keep talking and nobody explodes manual symbols serial number#
*For each module given from the required components, the serial number in the next set of pages will be denoted as "SN". The top display will say "DISABLED" in all caps to notify components being enforced. If the components reveal themselves in any combination, treat it as if these are required to solve the module. †A config exists to enforce specific components on The Modkit. To avoid confusion, zeros in this manual are represented by the character Ø. Include a component if any of the characters in the corresponding table cell are in the serial number. If multiple are tied (including the case where the bomb has no ports), use the leftmost tied column. Refer to the table below to decide what components to include.† Use the column corresponding to the most common port type on the bomb. If no component meets its condition to be in the module, press the "❖" button to disarm the module.Use the arrow buttons near the top display to cycle between the possible module components and press the "◆" button to toggle the corresponding component.Interacting with module components when the current component selection is not the correct one will cause a strike.In order to disarm the module, choose the right components for it and then solve it using the corresponding instructions in the pages below.The module consists of a display with module components, a "❖" button, a "◆" button, multiple smaller buttons and several containers for a wire panel, a symbol keypad, an alphanumeric keypad, a set of LEDs and a set of arrow buttons.See Appendix C for port identification reference. See Appendix B for battery identification reference. See Appendix A for indicator identification reference.
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